mitmproxy + python 实现游戏协议测试

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mitmproxy + python 实现游戏协议测试

本文侧重介绍如何使用 python 和 mitmproxy 实现拦截数据包、重发数据包,以及解析 protobuf 数据内容,对于相关依赖的安装不做介绍。文章源自玩技e族-https://www.playezu.com/246905.html

一、游戏协议安全测试内容

参考https://testerhome.com/topics/29053,这篇文章讲的很清楚。文章源自玩技e族-https://www.playezu.com/246905.html


二、实现原理

想直接使用的同学可以跳到第三部分。文章源自玩技e族-https://www.playezu.com/246905.html

mitmproxy 作为代理,可以获取客户端与服务端通信的数据,并且可以拦截、修改和自主发送数据。当配合其证书使用时,还可以解密 wss 连接中的 websocket 数据文章源自玩技e族-https://www.playezu.com/246905.html

  • Websotcket 数据处理源码分析

在 http 代理的过程中若发现 upgrade websocket 请求,则创建 WebSocketLayer 实例,并调用其_call_方法文章源自玩技e族-https://www.playezu.com/246905.html

# mitmproxy/proxy/protocol/http.py
"""以下为Httplayer的_process_flow方法的部分代码"""
if f.response.status_code == 101:
# Handle a successful HTTP 101 Switching Protocols Response,
    # received after e.g. a WebSocket upgrade request.
    # Check for WebSocket handshake
    is_websocket = (
websockets.check_handshake(f.request.headers) and
websockets.check_handshake(f.response.headers)
)
if is_websocket and not self.config.options.websocket:
self.log(
"Client requested WebSocket connection, but the protocol is disabled.",
"info"
)
if is_websocket and self.config.options.websocket:
layer = WebSocketLayer(self, f)
else:
layer = self.ctx.next_layer(self)
layer()

WebSocketLayer 初始化时会创建用于此次 websocket 通信的编解码器。文章源自玩技e族-https://www.playezu.com/246905.html

# mitmproxy/proxy/protocol/websocket.py
"""WebSocketLayer类的init方法,省略部分代码"""
def __init__(self, ctx, handshake_flow):
super().__init__(ctx)
self.handshake_flow = handshake_flow
self.connections: dict[object, WSConnection] = {}
client_extensions = []
server_extensions = []
# 判断交互数据是否使用deflate压缩
    if 'Sec-WebSocket-Extensions' in handshake_flow.response.headers:
if PerMessageDeflate.name in handshake_flow.response.headers['Sec-WebSocket-Extensions']:
client_extensions = [PerMessageDeflate()]
server_extensions = [PerMessageDeflate()]
# self.client_conn和self.server_conn继承自ctx,即原http的client和server,原理为父类的__getattr__(self, name)方法返回的是getattr(self.ctx, name)。WSConnection是一个websocket协议编解码器,实际不会发送任何网络IO,文档地址:https://python-hyper.org/projects/wsproto/en/latest/basic-usage.html
    # 负责和解码server收到信息和编码server发送的信息
    self.connections[self.client_conn] = WSConnection(ConnectionType.SERVER)
# 负责和解码client收到信息和编码client发送的信息
    self.connections[self.server_conn] = WSConnection(ConnectionType.CLIENT)
# 构造发送给Server的websocket的握手请求
    request = Request(extensions=client_extensions,host=handshake_flow.request.host,target=handshake_flow.request.path)
# send()方法只会构造一个适用于对应conn的数据,并不会真正发送数据,recv_data()会将信息解码,需要通过next(conn.events())获取解码后数据
    # 按上所说,下面两行代码的操作是将握手请求按client编码后发送给server编码器,然后让server编码器解码
    data = self.connections[self.server_conn].send(request)
self.connections[self.client_conn].receive_data(data)
event = next(self.connections[self.client_conn].events())
assert isinstance(event, events.Request)
# 返回给客户端接受连接响应
    data = self.connections[self.client_conn].send(AcceptConnection(extensions=server_extensions))
self.connections[self.server_conn].receive_data(data)
assert isinstance(next(self.connections[self.server_conn].events()), events.AcceptConnection)

WebSocketLayer 实例的_call_方法负责处理后续 websocket 通信文章源自玩技e族-https://www.playezu.com/246905.html

# mitmproxy/proxy/protocol/websocket.py
"""WebSocketLayer类的call方法,省略部分代码"""
def __call__(self):
self.flow = WebSocketFlow(self.client_conn, self.server_conn, self.handshake_flow)
self.flow.metadata['websocket_handshake'] = self.handshake_flow.id
self.handshake_flow.metadata['websocket_flow'] = self.flow.id
# 调用addons中的websocket_start(self, flow)对flow进行处理
    self.channel.ask("websocket_start", self.flow)
conns = [c.connection for c in self.connections.keys()]
close_received = False
try:
while not self.channel.should_exit.is_set():
# 往client或server插入信息,self.flow._inject_messages_client/self.flow._inject_messages_server是队列,后续实现在连接中主动发消息就是通过往队列中插入数据实现
            self._inject_messages(self.client_conn, self.flow._inject_messages_client)
self._inject_messages(self.server_conn, self.flow._inject_messages_server)
# select监视原http的client和server连接的可读事件
            r = tcp.ssl_read_select(conns, 0.1)
for conn in r:
source_conn = self.client_conn if conn == self.client_conn.connection else self.server_conn
other_conn = self.server_conn if conn == self.client_conn.connection else self.client_conn
is_server = (source_conn == self.server_conn)
frame = websockets.Frame.from_file(source_conn.rfile)
# 将从conn中获取的数据放入编解码器,此方法并没有返回值,所以data是None
                data = self.connections[source_conn].receive_data(bytes(frame))
# data是None,不解此举有何意义
                source_conn.send(data)
if close_received:
return
# 处理编解码器中解码后的数据,event由pop取出,后续不会再用到。
                for event in self.connections[source_conn].events():
if not self._handle_event(event, source_conn, other_conn, is_server):
if not close_received:
close_received = True
except (socket.error, exceptions.TcpException, SSL.Error) as e:
s = 'server' if is_server else 'client'
self.flow.error = flow.Error("WebSocket connection closed unexpectedly by {}: {}".format(s, repr(e)))
# 调用addons中的websocket_start(self, flow)对flow进行处理
        self.channel.tell("websocket_start", self.flow)
finally:
self.flow.ended = True
# 调用addons中的websocket_end(self, flow)对flow进行处理
        self.channel.tell("websocket_end", self.flow)

WebSocketLayer 实例中处理 Message Event 的方法文章源自玩技e族-https://www.playezu.com/246905.html

# mitmproxy/proxy/protocol/websocket.py
"""WebSocketLayer类的_handle_message方法,_handle_event中,若isinstance(event, events.Message),则会调用此函数"""
def _handle_message(self, event, source_conn, other_conn, is_server):
fb = self.server_frame_buffer if is_server else self.client_frame_buffer
fb.append(event.data)
if event.message_finished:
original_chunk_sizes = [len(f) for f in fb]
if isinstance(event, events.TextMessage):
message_type = wsproto.frame_protocol.Opcode.TEXT
payload = ''.join(fb)
else:
message_type = wsproto.frame_protocol.Opcode.BINARY
payload = b''.join(fb)
fb.clear()
websocket_message = WebSocketMessage(message_type, not is_server, payload)
length = len(websocket_message.content)
self.flow.messages.append(websocket_message)
# 调用addons中的websocket_message(self, flow)对flow进行处理
        self.channel.ask("websocket_message", self.flow)
# WebsocketMessage的属性killed用于判断该信息是否需要被转发,可在websocket_message函数中调用message的kill()方法置为True
        if not self.flow.stream and not websocket_message.killed:
def get_chunk(payload):
if len(payload) == length:
# message has the same length, we can reuse the same sizes
                    pos = 0
for s in original_chunk_sizes:
yield (payload[pos:pos + s], True if pos + s == length else False)
pos += s
else:
# just re-chunk everything into 4kB frames
                    # header len = 4 bytes without masking key and 8 bytes with masking key
                    chunk_size = 4092 if is_server else 4088
chunks = range(0, len(payload), chunk_size)
for i in chunks:
yield (payload[i:i + chunk_size], True if i + chunk_size >= len(payload) else False)
# 将收到的信息重新编码后向对端发送
            for chunk, final in get_chunk(websocket_message.content):
data = self.connections[other_conn].send(Message(data=chunk, message_finished=final))
other_conn.send(data)
if self.flow.stream:
data = self.connections[other_conn].send(Message(data=event.data, message_finished=event.message_finished))
other_conn.send(data)
return True
  • Tcp 数据处理源码分析

TCP 数据处理触发条件文章源自玩技e族-https://www.playezu.com/246905.html

# mitmproxy/proxy/root_context.py
"""RootContext类_next_layer方法,省略部分代码"""
"""
4. Check for --tcp
判断Option中tcp_hosts, 类型是一个列表,包含需要转换成tcp流信息的server address正则表达式,例如['192.168.d+.d+']
"""
if self.config.check_tcp(top_layer.server_conn.address):
return protocol.RawTCPLayer(top_layer)
"""
6. Check for raw tcp mode
判断Option中rawtcp,类型是bool,若为true,则将不能处理的流转换成tcp流处理,建议开启,默认是false
"""
is_ascii = (
len(d) == 3 and
# expect A-Za-z
    all(65 <= x <= 90 or 97 <= x <= 122 for x in d)
)
if self.config.options.rawtcp and not is_ascii:
return protocol.RawTCPLayer(top_layer)

TCP 信息处理 RawTCPLayer 类源码文章源自玩技e族-https://www.playezu.com/246905.html

class RawTCPLayer(base.Layer):
chunk_size = 4096
def __init__(self, ctx, ignore=False):
self.ignore = ignore
super().__init__(ctx)
def __call__(self):
self.connect()
if not self.ignore:
f = tcp.TCPFlow(self.client_conn, self.server_conn, self)
# 调用addons中的tcp_start(self, flow)对flow进行处理
            self.channel.ask("tcp_start", f)
# 创建一个长度为4096的空bytearray
        buf = memoryview(bytearray(self.chunk_size))
client = self.client_conn.connection
server = self.server_conn.connection
conns = [client, server]
# https://github.com/openssl/openssl/issues/6234
        for conn in conns:
if isinstance(conn, SSL.Connection) and hasattr(SSL._lib, "SSL_clear_mode"):
SSL._lib.SSL_clear_mode(conn._ssl, SSL._lib.SSL_MODE_AUTO_RETRY)
try:
while not self.channel.should_exit.is_set():
r = mitmproxy.net.tcp.ssl_read_select(conns, 10)
for conn in r:
dst = server if conn == client else client
try:
# 将从conn中recv的数据存入buf,返回size
                        size = conn.recv_into(buf, self.chunk_size)
except (SSL.WantReadError, SSL.WantWriteError):
continue
if not size:
conns.remove(conn)
# Shutdown connection to the other peer
                        if isinstance(conn, SSL.Connection):
# We can't half-close a connection, so we just close everything here.
                            # Sockets will be cleaned up on a higher level.
                            return
else:
dst.shutdown(socket.SHUT_WR)
if len(conns) == 0:
return
continue
# 将recv的数据转成TCPMessage
                    tcp_message = tcp.TCPMessage(dst == server, buf[:size].tobytes())
if not self.ignore:
f.messages.append(tcp_message)
# 调用addons中的tcp_message(self, flow)对flow进行处理
                        self.channel.ask("tcp_message", f)
# 发送tcp_message中的content
                    dst.sendall(tcp_message.content)
except (socket.error, exceptions.TcpException, SSL.Error) as e:
if not self.ignore:
f.error = flow.Error("TCP connection closed unexpectedly: {}".format(repr(e)))
# 调用addons中的tcp_error(self, flow)对flow进行处理
                self.channel.tell("tcp_error", f)
finally:
if not self.ignore:
# 调用addons中的tcp_end(self, flow)对flow进行处理
                self.channel.tell("tcp_end", f)

三、开启 mitmproxy 并加载 addon

首先需要安装两个库:mitmproxy 和 mitmdump文章源自玩技e族-https://www.playezu.com/246905.html

1、编写 websocket 的 addon
"""
简略版用于websocket的Addon
后续改进可以增加判断host,避免拦截到不需要处理的连接,或者将Queue改成redis
"""
import asyncio
from multiprocessing import Queue
import mitmproxy.websocket
class WebsocketAddon:
def __init__(self, input_q: Queue = Queue(), output_q: Queue = Queue()):
self._input_q = input_q
self._output_q = output_q
async def inject(self, flow: mitmproxy.websocket.WebSocketFlow):
while not flow.ended and not flow.error:
# 增加间隔,否则会阻塞event
            await asyncio.sleep(0.5)
while not self._input_q.empty():
# WebSocketFlow的内置方法,用于主动插入信息,这里我只主动插入client->server的信息
                flow.inject_message(flow.server_conn, self._input_q.get())
def websocket_start(self, flow: mitmproxy.websocket.WebSocketFlow):
# 加入发送websocket消息的task,参考了官方的示例脚本,地址:https://docs.mitmproxy.org/stable/addons-examples/#websocket-inject-message
        asyncio.get_event_loop().create_task(self.inject(flow))
def websocket_message(self, flow: mitmproxy.websocket.WebSocketFlow):
message = flow.messages[-1]
self._output_q.put({
'from_client': message.from_client,
'data': message.content
})
# message.kill()可以让Layer不转发该条信息,我这里的目的是拦截掉所有客户端发送的数据,由自己编辑后再发送
        if message.from_client:
message.kill()
2、编写 socket 的 addon
"""
简略版用于socket的Addon
和websocket版差别不大,插入数据和拦截数据有区别
"""
import asyncio
from multiprocessing import Queue
import mitmproxy.tcp
class SocketAddon:
def __init__(self, input_q: Queue = Queue(), output_q: Queue = Queue()):
self._input_q = input_q
self._output_q = output_q
async def inject(self, flow: mitmproxy.websocket.WebSocketFlow):
while flow.live and not flow.error:
await asyncio.sleep(0.5)
while not self._input_q.empty():
# 直接向对端发送socket信息完成插入
                    flow.server_conn.connection.sendall(payload)
def websocket_start(self, flow: mitmproxy.websocket.WebSocketFlow):
asyncio.get_event_loop().create_task(self.inject(flow))
def websocket_message(self, flow: mitmproxy.websocket.WebSocketFlow):
message = flow.messages[-1]
self._output_q.put({
'from_client': message.from_client,
'data': message.content
})
if message.from_client:
# socket发送0字节,conn.sendall(b'')将不会发送任何数据
           message.content = b''
3、开启 mitmproxy 并完成处理函数
import multiprocessing
from mitmdump import Options, DumpMaster
def start_proxy(input_q: multiprocessing.Queue(), output_q: multiprocessing.Queue()):
addons = [
# 自主选择是使用Websocket还是Socket
            WebsocketAddon(input_q, output_q)
# SocketAddon(input_q, output_q)
        ]
opts = Options(listen_host='0.0.0.0', listen_port=1080, scripts=None, mode='socks5',
rawtcp=True,
# 需要转换tcp数据成的ip正则
                   tcp_hosts=['.*'],
flow_detail=0, termlog_verbosity='error', show_clientconnect_log=True, )
m = DumpMaster(opts)
m.addons.add(*addons)
m.run()
def deal_client_message_func(client_message: [bytes, str]):
if type(client_message) is bytes:
return client_message.decode('utf-8').encode('gbk')
elif type(client_message) is str:
return f"test {client_message}"
def simple_handel_message_func(input_q: multiprocessing.Queue(), output_q: multiprocessing.Queue()):
while True:
if not output_q.empty()
message = output_q.get()
print(f"{'客户端' if message['from_client'] else '服务端'} 包内容:{message['data']}")
if message['from_client']:
input_q.push(deal_client_message_func(message['data']))
def main():
input_queue = multiprocessing.Queue()
output_queue = multiprocessing.Queue()
# 使用子进程启动proxy
    multiprocessing.Process(target=start_proxy, args=(input_queue, output_queue)).start()
simple_handel_message_func(input_queue, output_queue)

四、总结

​ 对于想实现开头文中所提到的功能还需要实现客户端,以及对于 protobuf 协议的编解码,这里限于篇幅不再讨论,后续有机会再更新。文章源自玩技e族-https://www.playezu.com/246905.html

​ 另外,之所以 mitmproxy 选择 socks5 模式,是因为 socks 协议支持代理除了 http、https 以外更多种类的协议,windows 开启 socks5 代理的工具:proxifer,android 开启 socks5 代理工具:postern。文章源自玩技e族-https://www.playezu.com/246905.html

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评论  4  访客  4
    • Cuinn
      Cuinn 9 未知系统 IANA

      想了解一下是 websocket+ protobuf 这种私有协议怎么去进行抓包解析,望楼主回复或出帖子分享,万分感谢!

      • 小趴菜
        小趴菜 9 未知系统 IANA

        仅楼主可见

        • 自然生长
          自然生长 9 未知系统 IANA

          应该是命令行工具没法修改重播吧,官方 addon example 里还有修改 websocket 的例子呢,但原始 tcp 官方没有例子,但通过看源代码也能实现。

          • 陈随想
            陈随想 9 未知系统 IANA

            https://docs.mitmproxy.org/stable/concepts-protocols/
            看了下文档,发现 V7 文档写着还不能修改重播?有点奇怪。另外看 issue 问题似乎也挺多的。

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